Now to begin animation!!
Just a reminder, here is the animatic for the character scene...
Blocking was fairly simple for this piece, no complex poses and im pretty happy with the timing.
Note: we are having animated textures for the eyes so they I will have to animate them last. They are pretty intense on the pc and bog down the file and make it pretty impossible to animate so im going to have to get everything for the body done first and then animate the eyes. Its a little different to what im used to but hopefully it will work out.
This is always the part I hate, so many glitches and nasty floaty bits. I have a lot of smoothing to do and I have to fix that hand but im quite happy with this as a basis to work on. I think i'll be spending a lot of time cleaning up the graph editor with this one.
[Sorry about the curves on show here] This is a different angle to see the facial animation as the render camera it quite far away. Here are the dreaded animated eye textures....they were quite a handful to work with. These took a lot of time to get working and I'm still not entirely sure how they work, however I really like the look of them so I think they were worth the effort.
And here we have pretty much the final shot before rendering (you can see all the render cameras here) I had a lot of fun with her bouncy hair and her facial expressions with this shot. We did have a lot of trouble with the rig though and some things (like her bracelet) had to be cut out as they were just not working. A few more tweaks and I think we will be there
I will make a separate post for the final rendered shots of them both, but for now, its out of my hands and off to the techy people to do their magic to make it look pretty.